Tag Assetsο
Although tags have some display properties, their primary purpose is to act as a unique identifier shared across multiple assets. This makes them especially useful for cross-mod compatibility.
Currently, tags are used in two ways:
Workstation crafting capabilities.
Blueprint categorization.
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type Tag
Tag Propertiesο
NameColor color: Optional override for color of name label in the user interface.
HasIcon bool: If true, the game will expect an Icon texture in the asset bundle. Defaults to true.
IconPath Master Bundle Pointer: Overrides where to load Icon texture from.
TintIcon bool: If true, tints the icon according to playerβs foreground color preference. Defaults to true. Tinted icons are typically white #ffffff to fully change color. If your icons are colorful you may want to set this to false.
Localizationο
Name string: Display name in user interfaces.