Tag Assets

Although tags have some display properties, their primary purpose is to act as a unique identifier shared across multiple assets. This makes them especially useful for cross-mod compatibility.

Currently, tags are used in two ways:

  1. Workstation crafting capabilities.

  2. Blueprint categorization.

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type Tag

Tag Properties

NameColor color: Optional override for color of name label in the user interface.

HasIcon bool: If true, the game will expect an Icon texture in the asset bundle. Defaults to true.

IconPath Master Bundle Pointer: Overrides where to load Icon texture from.

TintIcon bool: If true, tints the icon according to player’s foreground color preference. Defaults to true. Tinted icons are typically white #ffffff to fully change color. If your icons are colorful you may want to set this to false.

Localization

Name string: Display name in user interfaces.