.. _doc_item_asset_placeable: Placeable Assets ================ The ItemPlaceableAsset class is a base class that other classes are derived from. Placeables are able to be placed by players. This inherits the :ref:`ItemAsset ` class. Placeable Asset Properties -------------------------- **ExplosionEffect_CopyModelPosition** *bool*: If true, effect spawns exactly at the model position without any offset. Defaults to false for backwards compatibility. **ExplosionEffect_CopyModelRotation** *bool*: If true, effects spawns with same rotation as the model. Defaults to false for backwards compatibility. **Item_Dropped_On_Destroy** :ref:`Asset Pointer `: Item asset or spawn table for items dropped when destroyed. This property can also be set to a string value of ``this``, which will use the the owning item's GUID. Useful to avoid accidentally writing the wrong ID. **Min_Items_Dropped_On_Destroy** *int*: Minimum number of items to drop when destroyed. Defaults to 0. **Max_Items_Dropped_On_Destroy** *int*: Maximum number of items to drop when destroyed. Defaults to 0. **Items_Dropped_On_Destroy** *int*: Shorthand for setting both ``Min_Items_Dropped_On_Destroy`` and ``Max_Items_Dropped_On_Destroy``. **Min_Items_Recovered_On_Salvage** *int*: Minimum number of items to receive when picked up below 100% health. Defaults to 1. **Max_Items_Recovered_On_Salvage** *int*: Maximum number of items to receive when picked up below 100% health. Defaults to 1. **Items_Recovered_On_Salvage** *int*: Shorthand for setting both ``Min_Items_Recovered_On_Salvage`` and ``Max_Items_Recovered_On_Salvage``. **Min_Items_Recovered_On_Salvage_Full_Health** *int*: Minimum number of items to receive when picked up at 100% health. Defaults to 1. **Max_Items_Recovered_On_Salvage_Full_Health** *int*: Maximum number of items to receive when picked up at 100% health. Defaults to 1. **Items_Recovered_On_Salvage_Full_Health** *int*: Shorthand for setting both ``Min_Items_Recovered_On_Salvage_Full_Health`` and ``Max_Items_Recovered_On_Salvage_Full_Health``. **PlaceableProvidesCraftingTags** list of :ref:`Asset Pointer `: :ref:`doc_assets_tag` available to nearby players for blueprint requirements. Tags are listed in the item description as "crafting capabilities." For example, the vanilla Brick Oven provides two tags: .. code-block:: unturneddat PlaceableProvidesCraftingTags [ // Heat Source (for backwards compatibility) 20f30322bbcc4b01a4f116d22b24c21a // Enclosed Heat Source d2cc65b749e5477f95103601df89cdbc ] **SalvageItem** :ref:`Asset Pointer `: Override the default salvaging behavior by pointing to a specific item or spawn table that should be added when salvaging a placeable that is below 100% health. By default, this property will choose a random item used in the placeable's blueprints. **SalvageItem_FullHealth** :ref:`Asset Pointer `: Defaults to self. Overrides the default pickup behavior by pointing to a specific item or spawn table that should be added when salvaging a placeable that is at 100% health. This property can also be set to a string value of ``this``, which will use the the owning item's GUID. Useful to avoid accidentally writing the wrong ID.